“And you try and tell the young people of today that…”

I don’t know how we did it, but we managed to do an entire session of Star Wars without having a single encounter. From Nar Shaddaa to Corellia it was all roleplaying, and perhaps one of the best sessions I have had the privilege of running.

The Plan

Basically, the session was to set up the next one (played tomorrow night incidentally). As I have mentioned, the players are attempting a take-over coup of Memrak’s organisation. They plan to gather allies and information so they can topple Boska Tiso off his perch and run the organisation with Memrak the Hutt as a front.

It just so happens that they have two rather resourceful allies relatively close to hand. The first is Tauret, the former Republic intelligence agent turned freelance. She gave the players the relative lay of the land on Nar Shaddaa and pointed out a few people who could help to the players advantage. The problem is you need to get their attention, and what better way of getting the attention of a gang than to have a swoop bike race?

But if you thought it was all smooth sailing, think again. There’s other players that need to be added to the board. Nothing is ever easy.

The second ally is not really resourceful, but he is certainly a resource. It’s that little Twi’lek kid that was a throwaway NPC to add colour and some how graduated to a favourite character. He’s been on a bus ever since the Clone Wars, living with the father of one of the characters. This not only meant a trip to Corellia to see him, but a trip to another place so that the Imperials would not notice that they had arrived. Rather fitting as they’re not only on the run from the Empire, there’s also what happened last time they were there.

I had planned on what happened on The Wheel to be a little more drama and story than actually happened, but that was sort of dependant on the fact that I certain player would show up. I could give the plot coupon to him with the minimum of fuss and explanation.

But he couldn’t turn up, for understandable reasons as he’s in the 501st and heading out to CV in August, but it was slightly disappointing.

So I had to hand it to someone else. He ran with it fine, but not as well as I might have hoped.

Anyway, the reason that I had The Wheel to begin with was so that I could share the story of the game around a little and have focus on some of the other players.Oh well.

There’s also the whole assassin thing that I’m not sure how is going to pan out as there doesn’t seem to be room for it in the story, and I hardly think it’s appropriate anymore for the kind of campaign that we have.

Anyway, back to Corellia.

A True Yorkshireman

Going to a player’s home and them meeting their parents is a rather strange experience, and one that I will be sure to visit again just for the surealness. You know this person, but it’s the first time you’ve met them, the GM is making up stuff and so are you, and….Oh, damn it to heck!

There was also the element of an NPC meeting their parents for the first time. The Jedi sister, if you recall.

I think this is the part where we went a little crazy.

For some reason, I don’t know how it got started, we were all experimenting with accents. My accent kept on slipping, a consequence of having to play five NPCs at once: the father, the sister, the little kid, the Republic agent and a protocol droid. To top it off, a sixth one was added when one of the players asked where that NPC was, as he was supposedly with them. The easiest way that I have found to play multiple NPCs is for them to have differing voices. That way both me and the players know who is saying what without attributions.

With the father, I was hovering between an American and an Irish accent before I struck on a Yorkshire one. Then one of the players, a Brit by the way, offered to play the father with the Yorkshire accent, and off he went. He did need a little probing, as he was an NPC and under my direction, more or less. But the instructions pretty much were : Bo needs to stay in school, despite the fact that he wants to go off and do exciting thing like shoot people and blow stuff up. He can be questioned, but mind the language.

As they were leaving his house and going to soup up their ship, Bo shouted out that he wanted to go with the players with all the fun, excitement and really wild things (I actually said that). The father’s response?

Father: No, Bo, you need to stay in school and learn how ta do more useful things than kill people with ya pinkie!

Bo: You can kill things with your pinkie? Wow!

Father: Ach! I shouldn’a said that!

And that was where we left it.

Sorts Itself Out

In a strange way, the story has sorted itself into the three acts of the Hollywood formula. Act One was the Empire encounter; Act Two was the fight on Nar Shaddaa, the trips to Point Nadir, The Wheel and Corellia; and Act Three is what will be happening tomorrow night. There’s the swoop bike race, as well as surely what will be wall-to-wall combat encounters, and not just to make up for the lack of them last time.

I know they are all looking forward to the ending, and ending scenes are good to have. But somehow, I don’t think we’re going to get there, but I’ll do my darndest to try.

~ by katanageldar on June 18, 2010.

One Response to ““And you try and tell the young people of today that…””

  1. “but we managed to do an entire session of Star Wars without having a single encounter. From Nar Shaddaa to Corellia it was all roleplaying, and perhaps one of the best sessions I have had the privilege of running.”

    You never hear anyone say, “We didn’t get into a single encounter, and the session sucked.” It seems to be a universal truth that for standard RPGs, the occasional session without an encounter is a great one.

    I’ve been there a few times, but only a few.


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